The current official SevenM Hood Testing guns list contains 12 weapon slots. Roblox’s experience description confirms the total but does not name the individual guns. The responsible complete list today is therefore a 12-slot tracker: every slot is accounted for, while unsupported names, locations, damage, cadence, recoil, ammunition, and rankings remain unset until the live experience shows them.
All 12 weapon records
Weapon slot 01
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 02
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 03
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 04
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 05
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 06
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 07
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 08
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 09
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 10
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 11
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelWeapon slot 12
Displayed name: not publicly documented
Selection source: confirm in current game
Awaiting live labelThese are count records, not invented firearm names. Fill them from the current interface in the order you can verify them; the slot number does not claim an official inventory position.
How to fill a slot
Join the exact official Roblox experience. Use the current visible selection or pickup interaction, then copy the displayed name exactly. Record a stable location or menu path, the device and prompt used to select it, and the UTC check date. Switch away and select it again to confirm the label is not a temporary message.
Do not identify a gun solely from its model. A firearm can resemble a real product while using a different in-game name. Do not use a video title as the label unless the current game also displays it. If no label is visible, leave the name blank and keep a private screenshot or neutral description for later comparison.
Fields that make the list useful
For each verified name, add only fields a player can act on:
- Selection source: where to go or which current menu to use.
- Input status: whether aim, fire, reload, and switch prompts were confirmed on the tested device.
- Handling note: what the sight or camera did under a stated single-shot or short-sequence test.
- Ammunition display: the exact visible magazine or reserve information, if the interface supplies it.
- Best use: a narrow, tested situation rather than a universal claim.
- Check date: the day the field was reproduced in the current experience.
Unknown values stay absent. A blank field protects players better than a copied statistic from another Roblox shooter.
Avoid duplicates and false completeness
Compare displayed names first, then selection source and behavior. If the same named gun appears in two places, it normally remains one roster entry with multiple sources. If one model appears with two distinct displayed names, keep separate records until the game proves they are cosmetic variants.
Use the total as a check: stop at 12 distinct confirmed roster entries. If you reach 13, review temporary tools, visual variants, and duplicate sources. If you reach 11, keep one slot open rather than forcing an unlabelled object into the list.
Community footage can help locate a question to test, but it does not override the current interface. Clips may come from a different build, crop the selection step, or use a creator’s nickname for a gun.
Compare handling without inventing stats
Choose one reference point, device, sensitivity, distance, and movement state. With the first gun, observe one deliberate shot, the view displacement, and recovery. Then run a short sequence for the same duration. Repeat the identical routine with the second gun.
That supports statements such as “under this setup, the second gun required more downward correction during the same short sequence.” It does not establish a universal recoil number, damage value, or best-gun rank. Keep the conditions beside the observation.
If the experience shows ammunition, record the displayed values before and after the sequence. Do not infer magazine capacity from animation length or count uncertain shots in a lagging session.
Selection and location notes
A useful location note begins at a landmark visible to another player, follows turns or interactions in order, and ends at the exact selection prompt. Include any visible requirement before the player leaves the starting point. If servers place selections differently, date and label both versions.
Do not publish claims about hidden weapons, rooftops, training rooms, rare spawns, or police rewards without reproducing them in the current experience. Those details appear on third-party pages but are not confirmed by the official record used here.
Best gun questions
There is no supportable universal best gun from the public data alone. Answer “best” by defining the job and running comparable tests: easiest to control on mobile, clearest reload feedback, most consistent at a chosen distance, or most comfortable during movement. A winner in one criterion may lose another.
Once multiple same-version tests exist, place the result on this page rather than creating a separate tier list. State the device, conditions, date, and confidence. Leave damage ranking out unless the game shows values or repeatable consensual tests control hit location and distance.
Guns list FAQ
Does SevenM Hood Testing really have 12 guns?
Yes. The official Roblox description states both “12 different guns” and “Try all 12 weapons.” That confirms the total, not the unpublished names or stats.
Why are the weapon names not filled in?
The public developer description checked on September 2, 2026 did not provide a complete roster. The list keeps all 12 official slots visible without guessing. Names should be added from the current in-game display.
Can I use a real firearm name based on the model?
Not as the official displayed name. Use the game’s own label. A visual resemblance can be a private identification clue, but it may be wrong or differ from the name shown to players.
Where should I learn the firing routine?
Use SevenM Hood Testing Gunplay after confirming inputs in Controls. The Weapons hub explains how to compare two guns and preserve a stable baseline.
Source checked
- Official SevenM Hood Testing Roblox experience, checked September 2, 2026 UTC